In the 1920s, Mr. MacDowell, a gifted astrologer, immediately detected a supernatural being upon entering his new house in Scotland. He gathered eminent mediums of his time for an extraordinary séance, and they have seven hours to make contact with the ghost and investigate any clues that it can provide to unlock an old mystery.
Unable to talk, the amnesiac ghost communicates with the mediums through visions, which are represented in the game by illustrated cards. The mediums must decipher the images to help the ghost remember how he was murdered: Who did the crime? Where did it take place? Which weapon caused the death? The more the mediums cooperate and guess well, the easier it is to catch the right culprit.
Mysterium, by Libellud, is a game of deduction. A group of players work as a team to decipher the true meanings of cryptic ‘visions’ sent from a ghost. Players take on the roles of gifted mediums with the ability to communicate with the undead. One player becomes the ghost whose spirit is doomed to haunt the mansion forever after becoming the victim of a hideous crime. This player attempts to reveal to the others the truth of what actually happened; who murdered them, how they did it and where it took place. Each medium is secretly given a selection of three potential combinations, noted behind the ghost player's cardboard screen. The mediums are working towards their own goals independent of each other. However, they still work as one team. All players win or lose as a group.
We’ll teach you how the play the game and then be on hand to answer any questions as you go, there should be plenty of time to play through twice so you can really get to grips with it. There are only 7 spaces available so grab yours now!
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